User:Juliakamin(cs)/research guide/increase participation

  • Beenen, G., Lig, K., Wang, X., Chang, K., Frankowski, D., Resnick, P., & Kraut, R. E. (2004, November). Using social psychology to motivate contributions to online communities. In Proceedings of the 2004 ACM conference on Computer supported cooperative work (pp. 212-221). ACM
  • Guy, I., Ronen, I., Kravi, E., & Barnea, M. (2016). Increasing activity in enterprise online communities using content recommendation. ACM Transactions on Computer-Human Interaction (TOCHI), 23(4), 22
  • Khansa, L., Ma, X., Liginlal, D., & Kim, S. S. (2015). Understanding members’ active participation in online question-and-answer communities: A theory and empirical analysis. Journal of Management Information Systems, 32(2), 162-203
  • Lampe, C., Wash, R., Velasquez, A., & Ozkaya, E. (2010, April). Motivations to participate in online communities. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 1927-1936). ACM
  • Petrič, G., & Petrovčič, A. (2014). Elements of the management of norms and their effects on the sense of virtual community. Online Information Review, 38(3), 436-454
  • Nov, O., Laut, J., & Porfiri, M. (2016). Using targeted design interventions to encourage extra‐role crowdsourcing behavior. Journal of the Association for Information Science and Technology, 67(2), 483-489