Scratch olympiad/Rules6/en

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Nomination "World"

To participate in the nomination are accepted individual and collective work of students in grades 1-2. The work is an animated story, made in the programming environment Scratch.
Olympiad task: the participant chooses an object of observation, research from the surrounding world, comes up with an entertaining plot and tells an animated story (My family, my toys (games), my pet, my small home, my school, my garden, my home, my friends, my favorite fairy tales, etc., our mothers (fathers, grandfathers, grandmothers, teachers, friends), our toys (games), pets, our small homeland, school, our garden, home, our friends, our favorite fairy tales, etc. d.) The number of involved sprites, the number of scripts, music, theme and algorithm - the choice of the participant.

Nomination "Visiting writer and poet"

Individual and collective works of 3-4 classes are accepted for participation in the nomination. The work is a voiced animated story, made in the Scratch programming environment.
Olympiad task: participants choose a favorite work of writers or poets (poem, story, fable, etc.) and retell the plot (recite) against the background of animation (voiced animation or subtitles for children with disabilities) to choose the participant. The execution of program fragments with different sprites is welcomed.

Nomination "Knowledge"

Individual and collective work of students in grades 5-6 are accepted for participation in the nomination. The work is a computer quiz game, made in the Scratch programming environment.
Olympiad task: the participant chooses one of the subject or interdisciplinary areas "Mathematics", "History", "Robotics", "Technology", "Astronomy", etc .; the participant comes up with a learning plot (representation of the subject area, characters playing the role of the quiz master, etc.); comes up with different types of questions: open, with a choice of one or more answers; programs a quiz game, which should be built in the form of an entertaining, fun dialogue between the program and the user. Must be counted correct / incorrect answers.

Nomination "Games"

Individual and collective work of students of 7-8 grades are accepted for participation in the nomination. The work is a computer game, made in the programming environment Scratch.
Olympiad task. The game should be a complete product, understandable to the novice. The game must have at least three parts: the beginning, the game period, the end of the game. The game can be linear, non-linear, new or created based on well-known computer games.

Nomination "STREAM-project"

To participate in the nomination are accepted individual and collective work of students in grades 9-11. The work is an electronic educational resource (hereinafter - the ESM) performed in the Scratch programming environment.
Olympiad task. The STREAM project within this Olympiad is an ESM created at the interface of Science (Science), Technology (Technolog), Robotics (Robotik), Engineering (Engineering), Art (Art) and Mathematics (Mathematics). Participants of the Olympiad develop a choice of: an interactive (imitational with feedback) model of the real process, phenomenon; simulator with user skill diagnostics; learning quest, etc. In the content of the EORA, participants must implement the integration of at least four of the six subject areas STREAM.

Nomination "Vocational Guidance Project"

To participate in the nomination are accepted individual works of students of 1-2 courses of secondary vocational schools (14-18 years). The work is an electronic educational resource (hereinafter - the ESM) performed in the Scratch programming environment.
Olympiad task. The career guidance project within this Olympiad is an ESM, created on the theme of one of the professions of the 21st century in the conditions of the development of the digital economy. Participants of the Olympiad develop a choice of: an interactive (imitational with feedback) model of the real production process; simulator with user skill diagnostics; learning quest; learning game, etc. In the content of the EOR, participants should clearly demonstrate the essence of the profession / specialty / "competency bundle". Any product created should be educational in nature, teach the user some knowledge (about the profession) and skills.

Nomination "Pedagogical project"

Individual and collective work of students of pedagogical specialties and pedagogical workers (over 18 years old) are accepted for participation in the nomination. The work is an electronic educational resource (hereinafter - the ESM) performed in the Scratch programming environment.
Olympiad task. The pedagogical project within the framework of this Olympiad is an ESM created on an arbitrary topic in the context of the modernization of education. Participants of the Olympiad develop a choice of: an interactive (imitational with feedback) model of a real object, process or phenomenon; simulator with user skill diagnostics; learning quest; learning game, etc. In the content of the EOR, participants should clearly demonstrate the essence of the learning elements being studied. Any product created should be educational in nature, train the user in one way or another (subject matter) and skills.

Nomination "Robbo Scratch"

Individual and collective work of pupils and students of pedagogical specialties and pedagogical workers (over 18 years old) are accepted for participation in the nomination. A job is programming a robot, a digital lab, or sharing these devices in a RobboJR or RobboScratch programming environment.
Olympiad task. Participant:
1) invents himself or in a team the plot of a project: a fairy tale, a conditional engineering task, a game, a demonstration of a natural phenomenon, process or object;
2) programs himself or as a team of a robot, a digital laboratory or together these devices to demonstrate the project;
3) performs on his own or in a team video for a duration of up to 3 minutes, where he shows and tells (presents) his project. If the work is done collectively, then after the presentation of the project, each of the participants tells and shows the content of their work. The video should be a close-up view of the monitor screen with a sketch, after which the camera switches to a demonstration of the execution of the project by a robot, laboratory, or them together.
4) downloads finished compressed (optimized) video of up to 30 MB to one of the file storages and in the application indicates a link for its public viewing.
5) uploads the project to the Reactor site by attaching a file with the extension sb2 and a link to the video.
If the work is performed collectively, then each participant independently uploads his project to the Reactor site, indicating the full name of the collaborator.

Nomination "Unlimited possibilities"

To participate in the nomination are accepted team projects of schoolchildren, carried out jointly and with the direct participation of peer (s) with special educational needs (OOP), for example, children with disabilities; children with learning difficulties; children living in adverse conditions.
To participate in the nomination, in addition to the project, you must attach / upload a scanned copy of the letter confirming the inclusion of a child or children with OOP (in free form) to the team signed by the head of the educational institution (or teacher-teacher), indicating the number of children with OOP who participated in the work on the project, their role in the work on the project and to which group of the PLO they belong.
Olympiad task. The participants, with the support of a mentor teacher, form a team with the participation of a child or children from one of the categories of the PLO and create a project in the Scratch programming environment. Participants of the Olympiad develop a choice of:
animated story (cartoon), telling about the special educational needs of the participant of their team with the PLO and positively revealing the topic of adoption and adaptation in the life and society of this category of children with the PLO;
ESM that promotes learning or adaptation of the category of children with PLO who are part of their team. For example, a simulator that helps in the development of any skill, training game. The created product should be educational in nature, teach the user some knowledge or skills, and help one or another category of children overcome the specific difficulties that children face with the PLO (for example, an educational game for visually impaired children, in which game tasks are voiced actions can be controlled by voice).

Nomination "Scratch Profi"